

There were no "mountain hexes or squares" to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming upwards into a mountain with varying shapes that could be drilled into or raised, or lowered with explosives/engineering. The game was very-well received because the economy and diplomacy of the game were staggering even today. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space - destination Alpha Centauri. It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team.
